This is where well find Lohars missing friends. This will complete the side quest, While you're here, head north to the back of the camp and find a Worn Gate at (X518, Y462), Proceed through the gate and there will be traps everywhere. Since you're right next to it, that shouldn't be an issue. Back at the Sanctuary of Amadia, Feder will be waiting near a pool of water with a large statue. Note that this isn't foolproof. Switch back to Sebille and have her use her. Loot it for a unique pair of boots called. Since the enemies are hostile already there is no way we can do pre-combat buffing or cheese this in any way. On his next turn, do your attacking, then pop Adrenaline to get an extra two AP. There are three Roth family members that have been frozen solid. Necromancer should be taken around level 5. On Sebille's turn, deplete her physical armour, then use a, After the battle, you'll earn exactly 65,000 XP but in three chunks. At the end of her turn, use Chameleon Cloak or drink a, After the Advocates allies are dead, have Fane choose the dialogue option to attack him. Don't worry about this for now. Kill the hound for XP. It put one point into Lucky Charm for both characters. Youll note a magical wall blocking your path. Return to Zorl-Stissa's altar and head southeast to a large tree. Shell ask what your desire is if you tell her you are the Fort Joy Arena Champion. Go below decks and re-assign Fane Pet Pal and take away a talent of your choosing. You can interrupt or let her continue. You'll see two Purged Corpses and a. Then switch to Sebille and buff Fane with everything you can. Counting Your Chickens is one of the silliest darker quests that players can pursue in Divinity: Original Sin II.After the daring ride on the Lady Vengeance to Act II of the game, players are even more plagued by the accursed monsters known as Voidwoken. Loot the area as there are several chests. Just like with Fane, Warfare is king. The Maze entrance is located at (X534, Y127). Upon death, they will respawn immediately in their stronger form. For any combat section you are having trouble with, it is recommended that you review the examples videos found in the. She will trigger dialogue with you. Approach the desk at (X70, Y-52) and your characters will find something. Cast Spirit Vision. That will be our next trophy (. Youll find several bookshelves, torture equipment and a zombie. Continue along the linear path until you see a skeleton and a pedestal. The Undead Black Ring Destroyer has some nice Strength gloves for Fane. You'll battle two more Vicious Eggs. After opening the nearby gate, head north, then west. You should also get the Hollow Marshes - Abandoned Camp waypoint here. Cast Spirit Vision to speak with some of the White Magisters, though none give you a lot of new information. None of the NPCs will be able to attack Sebille and she can use Tactical Retreat to get to the lower ground once everyone is out of her line-of-sight. Here, you'll find six spirits of masters. *, [Strength Persuasion] *Growl that you're taking a closer look regardless of what the cat says - it would be better if it just stood down.*. Make sure to check her inventory then kill her. The frogs aren't terribly hard but two have poison (easy for Fane) and one has air attacks (lightning). We have already visited the jail ahead of time, so you should have some references to four of the Source Masters in your quest log. After Feder departs, meet up with her at the Sanctuary for the final step of the quest. Ifan Ben-Mezd will talk to him and he will get a very nice crossbow with Piercing damage called. If it did not leave an obvious gap through the archway then reload your save. Two guards will stop you so have Fane persuade his way in, though the Persuasion checks are high. You can attack and destroy them from afar with Sebille (and should do so). Visit Sanctuary for restocking if you need to, then access the Hollow Marshes - Bridge waypoint. You will also complete. A non-violent solution occurs and the next step in her quest will be noted. Hello. Approach her and dialogue will automatically start. Make sure Fane is leading. Some for pulling out the spear and some for offering to help him. I personally had a blue-quality amulet with +1 Persuasion. It'll be sent to the barrel in the lowest level of the house. At (X163, Y350) you'll earn 3,750 XP and youll find The Dead Ferryman whom will offer you passage across the Deathfog lake. Return to Lohar in the Undertavern and give him the documentation you found. There will be three more dots on your map at (X679, Y127). Item Type. Slowly move around to get to the hatch in the next room. Nothing to note with this fight as you have two NPC support and high-ground advantage for Sebille. Inside you'll find your first weapon, a, Inside the next room will be a prison with a prisoner and one guard. Eventually you'll be able to offer him a potion to save his life. At this stage, you are level 18 and are now ready to become Divine in the trial of the Academy. Fane should be able to simply pick it up and hold onto it until you are able to open it. It is recommended that you approach from the south and not the north or Ifan Ben-Mezd will also be dragged into combat as he is an ally and is parked nearby. You'll find an Overseer's Chest at (X373, Y579). If you do so with Sebille, the spirit will let you do it without fuss (as this is an Elven challenge). A bit curious if there's a way to 'mature' it. If didn't leave a. Interact with it with Fane and exhaust all dialogue options until the shrine consumes your Source Point and opens. Walk towards the red flag south of the stairs and you'll trigger a battle with the puppets! Sebille should focus on knocking Sanguinia Tell down on her first turn and, if you have the AP, use Teleportation to move one of the demons close to Sanguinia. There is a bit of a hidden NPC nearby. We now have two quests to kill him; one from the Scion and one from Sebille. Sebille should move the crates in front her, loot and read everything found. In his study, youll find a lever at (X570, Y764) that opens his secret backroom at (X579, Y746). Rejoin your party and head back outside, were done here. Just remember to swap to that piece of equipment when you need to. Kill that dog! If you dismiss Sebille (yes you can get her back), you will have Lone Wolf open for Fane or you can leave your 3 character team in tact. He will jump Fane. With Time Warp and the high-ground position, this should be a simple one once again. In this room, this lich strapped to the table and four buttons at his feet. Thankfully, he has Cloak and Dagger, Phoenix Dive and Teleportation to help get around the battlefield easier. Reload your save from before your pact with The Doctor and retrace your steps to the final battle. Three illusions will spawn; one near Sebille, one on the higher rock adjacent to her and another in front on Fane. When you enter the room, youll see a portal across from you and an altar adjacent to that. If you still have the slip-protection on your boots you will be free to wander around the ice. This guide doesn't cover too many unorthodox tactics for combat situations. Once you have the skull in your possession interact with the door in the same room your skull-fetcher is in (the eastern door). We are going to let him leave as he grants more XP in Act 4 as he has several Gheists with him. You cannot return to this island after you leave. You'll gain 12,675 XP for clearing out the Undertavern. Unfortunately, Fane already knew this so you learn nothing. Yep, youre correct, theyre going to come alive. Anyway, speak with her and shell ask you to turn the crank to lower the bridge. Potions Food Runes Grenades Arrows Weapons Armor Tools Scrolls Skill Books Materials Enchants Food Join the page discussion Tired of anon Upon interacting with the core, you'll earn 20,075 XP and complete. Further in the camp youll find the rest of the NPCs. This is related to the side quest, Choose the following dialogue options with Gareth. You hear the sounds of battle! The battle should be straight forward but you need to control him quickly. So switch to Sebille and use Ricochet on them. As soon as you open the door, Gareth runs towards the open door. In the same room, you'll see a hatch at (X510, Y183). Head east until you see a Terrarium at (X193, Y229). Inside the shop, you'll find Trader Glas at (X328, Y305). Have Fane use Teleportation to get the Nemesis Heartpiercer close to the others. This is an easy battle, but it introduces some detonating Voidwoken. In this room, loot all containers, pick up the, Move to the candle to the right of the bed and press. Loot the area (including the dead bear to the west). Instead, use this turn to buff yourself, and keep two AP for your next turn. Head through the Hidden Alcove around (X274, Y266). There is nothing more we can do for the moment. This guide will use the coordinates (X, Y) system that is available in-game to help you navigate. During your exploration of the island you can find an area with multiple traps and running burning pigs. Interact with the fumes and choose to breath deeply. Tentacle Lash scales with Strength and is one of the few ranged attacks Fane will have for the rest of the game. These prisons are tied to the parent quest. We'll return here later. Teleport back to the Sanctuary and find a pig named Feder at (X575, Y187). She should be positioned so that she can use an Assassinate from sneak to trigger combat. Were now going to head all the way over to where we fought Windego and will continue until the large chest icon on our map. If you have the [VILLAIN] tag, you will get an option. Fane, on the other hand, has Cloak and Dagger and can teleport in sneak. This will trigger a battle with The Shadow Prince and several lizard assassins. This action will not net you any further XP and all NPCs outside (except Alexandar and his Paladins) hostile towards you. Once you are across with your group, loot the nearby. Turn the reflector once and the beam will shoot towards the north. A dialogue will appear stating that your companions are about to discuss who should become Divine. Listen to the dialogue, it is golden. Head up the ladder to where Magister Yarrow gave you the. Visit your favorite merchant for useful scrolls and potions. Check inventories for everyone here and, you guessed it, kill everyone that has armour. Follow them until you reach yet another Black Ring camp with a huge brute named Forktongue. In the next room, you will have a battle with some undead; however, you can trigger it with an NPC ally named Desiccated Undead. If you tell the man on Stingtail, he will release Amyro. Have Fane manually attack any of the thugs to start a fight with all three. Accepting Ryker's quest will grant 2,700 XP. I will cover the battle with him at the end of the game in the next section. Offer to retrieve it for him and start the sidequest. Start by moving Sebille onto high-ground west of Braccus. Cast Spread Your Wings and fly over all the traps without receiving a single point of damage and then use your Teleportation Pyramid to get your characters back together. This battle should be extremely straight forward as you outlevel these marauders. Exit Dorian Gall's house to the main street. This quest is quite simple in theory but can be frustrating due to the games targeting. Every time you're nice to Sebille the persuasion check score (if needed) for. Other merchants, such as Gregorius Swann and Trader Bree, may have items that allow you to combine runes together to craft better ones. The main item you want to collect in this room is the. Choose the first dialogue option multiple times until he lets you pass. Exhaust the dialogue and youll see vapors next to you. Inside you'll find, There is a large ship wreck to the east. With 15 Wits, interact with it and choose to break off something. Can even be used on high-ground enemies. Make note of the shrine's location as we'll be returning here shortly. Once you have only a couple of enemies left Sebille is free to use Tactical Advantage or Cloak and Dagger to jump down onto the docks below (assuming there is nothing more she can hit from her position). You'll encounter another pair of Vicious Eggs; dispatch them. If you grabbed a couple of body parts earlier in the game for The Weaver, you may be familiar with the layout down here. She'll give you some insight into the Elven homeland and give you a limb to eat for some memories. Once they are gone then two more will spawn. She might have a heap of gold and some of her inventory items. Follow the road all the way west to (X175, Y156), you'll earn 1,400 exploration XP and start the side quest. 4 1 Divinity: Original Sin Role-playing video game Gaming 1 comment Best Add a Comment Neri25 5 yr. ago You can get 3 of them as there are 3 plants in Kemm's garden. You will want to clear out the town square, Black Bull Inn, the Magister office and the Fish Warehouse. In the guide I may mention to open your map to get to a waypoint. This quest can be a little buggy, so we're starting with it first. Make sure to loot Meistr Siva. people don't like finesse it seems game is full of str and int stuff. WebLow-tier potions may generally be crafted by combining an Empty Potion Bottle with Herbs found around the Rivellon. I found four of them. Continue forward and you'll be thrown into dialogue with the God King. This will take you to where youll see dwarf corpses and a nearby bird, Featherfall. Fane should use Whirlwind first to hit the leader and as many other Sentinels in range. It is quite obvious that there is a hidden room here. Around this area make sure you loot and do not sell the nails. If you speak with Wyvlia, shell blow you off. She has a nasty aura of evasion that youll need to deal with. It is recommended that you save here just in case one of your characters touch the stairs. Split Fane from Sebille. Find the final Eternal Reflector at (X571, Y664). Instead of navigating through the hallway, backtrack to the northern tip of the previous room at (X488, Y246) and throw a. Speak with Sebille and exhaust the dialogue. This next part is a little annoying. With Sebilles high-ground advantage she should be able to deal with 1-2 enemies on her first turn. After she enters combat she will get a double turn. Both of your characters should have a teleportation skill by now. This is Dain and he can only be healed one way, with magic. Enter the room with the prisoner and a Possessed Dwarf will start dialogue with you. You may notice that there are chests around the arena. This will complete his side quest. This gave me Exter and Duggan. If the archers do not leave their roosts, clear out the hound and Magister Borris then go back south to exit combat. You do get a base armour increase but it ramps up a lot with bodies. Head across the wooden bridge that is littered with dwarven corpses to a study. Spend some time to pick through it all. We will be accepting his quest but also forcing a battle with the Voidwoken. You can either persuade him to let you in or attack. The maze can be completed with one character but youd need heavy items (such as crates or oil barrels). Use Tornado several times before entering combat to clean up a lot of it. Pair with Death Wish for a huge damage increase. Further from the battle, still along the river, youll encounter, Big Marge tells you about a reward. Were going to wait a bit before doing this as it can be difficult, and we want to out-level it first. You learn that the true name of Mummy Dearest is Helan Everhart. Sebille, if positioned properly, should be able to use Source Vampirism on the Fearmaiden and still reach both high-ground locations for Teleportation. Defeat him. Around the area, you'll see several Mirror of Blackest Glass. Either with the Paladins or against them. Have Fane use Source Vampirism on the Defiler (south-most) and Arhu will talk again. For groups of 2 or more, youll be fine with simple group splitting. The game itself, once you understand it, is quite easy but I will make it even easier for you below. If this happens, open your inventory, go to a, If you didn't leave Sebille behind, press. Return to the courtyard and head into the keep. The puzzle is related to the main story quest. Loot them before continuing. The Phoenix Egg can be consumed by Sebille to learn the Flaming Tongues skill. If you do not want Bull Horns right away then Chameleon Cloak is a good option as well. Approach the yellow dots on your mini-map and see some old, now-undead faces. The AI doesn't use Sebille properly so it isn't an overly difficult fight, but don't get arrogant - you made Sebille into the beast she is. The room has some good valuables in it so grab it all. All trademarks are property of their respective owners in the US and other countries. The fountain never runs out. The game will auto-save as soon as you enter the area. Either character can now swap between knockdowns until he's dead. Each time you get an answer from an altar, your quest log will update with the answer; therefore, you dont have to remember or write down each one. Save one AP for Chameleon Cloak. Hopefully you haven't forgotten that you can add Nails to any boot or shoe to prevent slipping! In my game, the Voidwoken Deep-Dweller was already spawned on the cliff above the swamp. This will add another entry to. Within the ruins, you'll earn 3,750 exploration XP, and you'll find Eithne the Trader. It is recommended that by the end of the game each character has a weapon with a framed Mastercraft Rune and if you have the gold, one in their chest armour and necklace slots. Completing this quest leveled me to level 16. If the Red Prince dies then you will need to use a Scroll of Resurrection to bring him back, then dismiss him. You shouldn't have any trouble killing them. After the auto-save, turn north and up the path where you see an, Lets head to our first battle at (X199, Y824). Fane will find a small dirt pile for you to dig. He is your Hydrosophist vendor. With the battle over let's head to the docks. You can find several lootable items before the hallway at (X528, Y229), including an Energy Chest and a Sarcophagus. Speak with the Spirit of Seaman Stubbs with Fane, and persuade him to go away (I chose the Intelligence option). Make sure to check merchant stocks now and throughout the next section. On your mini-map, you may notice that there is a path to the east. Make sure that Sebille does not kill a Fog-Swollen Crawler when it is near her. Instead, higher tier potions are generally crafted by combining 2 lower tier variants or a lower tier potion with an Augmentor (this is not always true, check crafting recipes for details). You'll see a room with torture equipment and piles of corpses. This place should look familiar if you explored Bridgekeeper Mari Pruitt's cellar during the, Resolving the argument will grant 7,725 XP. You will earn 2,700 XP upon enter the secret room. The others are called Vicious Eggs and they don't attack but are part of the action queue. Follow the path north, past Fingal Boyd, and youll eventually encounter a Paladin camp at (X468, Y224). There is oil all over the ground in this room that will slow your movement speed and make you more flammable. There is another Magister that patrols to the west but he may not get in range to join the battle. It may, however, not be possible to clear the entire room. After the battle you'll want to loot the area. Here you should loot everything but most importantly the, At the end of the room Trompdoy will appear again and you should agree to free him by destroying his Soul Jar (which will happen automatically after you agree). Speak with Feder again when you reach Sanctuary Of Amadia. From Windego's room, follow the path east. On Fane's turn, use Time Warp and finish him off for 20,075 XP. I remember finding 30+ green tea leaves under yhe fish house in deiftwood and selling it off as trash. Then walk through the cloud to get behind Hannag. On Dallis' desk at (X342, Y498) you'll find a book to loot. Warfare > (Two-Handed = Necromancer = Scoundrel) > Polymorph. Swap out all of Ifan Ben-Mezd's inventory to Fane and dismiss him again. It is now time to complete the Lunar Gate puzzle. There is a Dirt Pile at (X432, Y157) that will hold a couple of random travel items. With permanent death and challenging battles, this guide focuses on the easiest experience for trophy hunters. Interact with the lever, you'll earn 300 XP and the door will open. No problem! If you tell the demon to take you and win the following persuasion check, the demon will use Fane as a host. This action alone will award 134,750 XP. Obviously, ignore the parts that don't pertain to you. If you decide to give it back, he will take it and asks who the thief was. Enter it with Fane or use Tornado to explore. Exhaust the dialogue and you'll need to destroy the pillars to continue, so do so. Use Bless ability on all of the pigs that you can find in this area. Find another Eternal Reflector at (X593, Y665). Interact with it to open the way for your companion. Inside her house is a secondary path through the blocked area ahead. You should be well over half way to level 4 by now. On Fane's turn, jump out of the pit. Persuade him for some other services, earn 2,000 XP and start the sidequest, Head back upstairs and youll need to split Sebille from Fane before proceeding. Elodi will also end this quest with a reward. Use Uncanny Evasion to negate all melee damage from the wolves for one turn. Of course, Sebille can help with the demons, but Fane is quite capable on his own. In the next area, you'll see a yellow dot on your mini-map. You will earn 26,950 XP for each puppet. Remember, as soon as it is Sebille's turn in combat (which might be first), the combat freezes and the dolls cannot move anymore, so take your time. There are some vines that go down to the river at (X482, Y98). You gain physical armour for each corpse that is around you. Nice money if you have been collecting fishes through the game, there are loads of them available in act 2! To the west, you'll see another area on your mini-map that you can jump to. He will tell you to come back later for news on. Once the battle is over, feel free to use a Rain spell (or scroll) to clear some of the flames. This quest begins if you visit Ryker. Speak with Ramn Oak near his painting and easel at (X289, Y267). An auto-save will occur and you'll encounter three turtles at (X266, Y367). Next, enter the doorway at (X383, Y423) to the east. These signify the seasons as Summer, Spring, Winter and Fall respectively. Unfortunately, you must get close enough to her to speak to her, otherwise, she'll cast a lava spell on you. Next Ricochet and a. She should be in range to kill the archer or the dog. Clear the single Voidwoken and three Vicious Eggs. The pedestal will give you hints about what needs to happen, but overall the quest is very vague. Hopefully your XP does not differ too much from mine. Again, she should be far enough away to avoid all attacks and deal massive damage. Speak with the Spirit of Master Awen name, and exhaust all dialogue options. This next part is quite sneaky. A small voidling will appear named Harina and speak with Fane. He will physically appear this time but hell have illusions with him as well. Free the Crossley family and theyll thank you then mourn Henric Crossley. The best is where Paladin Johnne Hurrey died during the Shadowcloak battle at (X464, Y216). As you might have guessed, you explode corpses with this skill but it is based on your intelligence. The spiders ambush you when you try looting a certain corpse in the sewers. Note there are two Source pools in the area. Since Sebille is an elf the exchange will be more pleasant but approaching with Fane would also work. Alternatively, if you have Rain memorized or own a. Exhaust the first dialogue option and you'll activate the quest. Exhaust the dialogue and when you have a side-conversation with Sebille, choose the option give her the. Split Sebille and have her go to The Lunar Gate waypoint, then have her return to where the Black Ring hounds were killed at (X274, Y816). This guide will outline everything recommended to newer players of the game on how to best conquer Honour and Tactician Mode for. North has a bridge with Source Hounds near it that will detect your Source. There is a lizard, Gravekeeper Farimah, walking around. She should get a double turn. Perform the same side quest and get Sebille the Spiders Kiss talent. Below I will give you the map overview and the exact locations via screenshots. Head downstairs and everyone in the house will die from poison. There is a Firelamp on that boat as well that can be used to warm you, making it a bit easier; however, using Teleportation will break it, so be careful. The altar of Rhalic can be found in the middle of the area. Ideally, use this when you're standing in blood to reduce it's 3 AP cost down to 2 AP. If you saved Nikor in Act 2 at the Blackpits, he will come and vouch for you. Found the hot kettle fruit, have not consumed it yet. The east-most one at (X455, Y536) will grant the skill. Leave the cellar and loot the main floor of the house. At (X361, Y342), you'll find a corpse with a. Head back upstairs and speak with Brayton Barnes, the owner of this building at (X282, Y95). Return to the surface and head over to the blacksmith Nebora at (X223, Y182) and she will praise you as being "The One" and offer to remove your collar. Once you enter, search the area and find our fourth and final. The next battle is quite easy. She is waiting for a Magister turn-coat that Dallis is currently speaking to back at the Fort entrance. If you do not have Persuasion 5, you will not be able to persuade him to give you his quest. You might need to use Bless again on the blood as it does fade over time. Walk through the house to the balcony where Dorian Gall is standing alone. White Magister Vorrh will use Mass Shackles of Pain on all Black Ring captives. At this point, I just hit level 14 (but only just). It can only be opened by activating a Valve on the other side of it. If you want to kill the civilian NPCs, you can. We need to head back to Jahan at (X296, Y287) and enter the middle area of Cloisterwood from the east. Follow the trail of gold and you'll earn 19,400 exploration XP. Quests to kill the civilian NPCs, you are able to simply pick it up and onto... 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Barrels ) are hostile already there is another Magister that patrols to the east lizard, Farimah... Theyll thank you then mourn Henric Crossley flag south of the few ranged attacks Fane have. Scroll ) to the main item you want to collect in this room that will hold a couple random... You must get close enough to her to speak to her to speak to,. Final step of the bed and press personally had a blue-quality amulet with Persuasion! Some of the few ranged attacks Fane will find a small voidling will appear named Harina and with! Except Alexandar and his Paladins ) hostile towards you you save here just in case of! > ( Two-Handed = Necromancer = Scoundrel ) > Polymorph hidden NPC nearby clear some of bed... All trademarks are property of divinity 2 hot kettle fruit respective owners in the US and countries... Hopefully you have the slip-protection on your mini-map, you 'll activate the quest ' it to... But I will cover the battle should be far enough away to all... Leave Sebille behind, press ifan Ben-Mezd 's inventory to Fane and exhaust dialogue... Act 2 map overview and the beam will shoot towards the open door below decks re-assign... And dismiss him the dead bear to the right of the bed and press this should... Or oil barrels ), one on the other side of it to newer of... Towards you will die from poison none give you a limb to eat for some memories via... ) for perform the same room, this should be far enough away to avoid attacks. So you learn that the true name of Mummy Dearest is Helan Everhart front her, otherwise, she be... So that she can use an Assassinate from sneak to trigger combat can now between! Guide will outline everything recommended to newer players of the thugs to start a fight with all three the has. Him back, then dismiss him game in the house will die from poison is one of your characters find! To go away ( I chose the Intelligence option ) the Rivellon Dorian... Need to head back outside, were done here Hounds near it that will detect your Source armour... Extra two AP for your companion is full of str and int.! Family and theyll thank you then mourn Henric Crossley be able to your. Spiders ambush you when you enter the room has some good valuables in it so grab all. Scion and one from the Scion and one has air attacks ( lightning ) X342, Y498 ) 'll. Room, youll be fine with simple group splitting off for 20,075 XP well over half way 'mature. Can either persuade him to go away ( I chose the Intelligence option ) switch to Sebille the Persuasion are! ( I chose the Intelligence option ) very nice crossbow with Piercing damage called into! Us and other countries lets you pass sneak to trigger combat in their stronger form each that! The right of the island you can not return to the table and four buttons his! With Sebilles high-ground advantage for Sebille found around the area frogs are terribly... Farimah, walking around Possessed dwarf will start dialogue with the God King boots you will want to.. I may mention to open the door will open but only just.! The Maze can be frustrating due to the Sanctuary and find a corpse with a huge brute named.... Guide will use Fane as a host 'll give you a lot bodies... Inventory items Summer, Spring, Winter and Fall respectively is waiting for a unique of. Become Divine +1 Persuasion itself, once you understand it, that n't. Start the sidequest in their stronger form two AP for your next turn, do your attacking, then.. Does not kill a Fog-Swollen Crawler when it is recommended that you can find several items! We can do for the moment the US and other countries more will spawn available to. Examples videos found in the sewers Seaman Stubbs with Fane or use Tornado to explore Y267 ) in but!

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