One mission immediately starts with a haunt, for example. Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. We didnt see many of our Legacy items due to a very quick haunt, and werent able to get them to the right people. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. That small piece of paranoia was just perfectly placed. Jo. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. I'm just so bummed out that this was how the game went that I can't believe we are doing it right! Liked it? To be fair this one wasnt revealed during the story so much as at the very end. Then they started talking. Tabletop and card game design. Every time you sit down to play Betrayal Legacy, you must create a new person in your family tree. Learn how your comment data is processed. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. In the original game, players always start out working together to explore a house up until the haunt is revealed. We just finished the campaign and I've got a few questions. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. The other worlds open. We gasped in disbelief when decisions had to be made or some new mechanic was revealed. You can access all my other Betrayal posts HERE. How many stickers should each player have on the helm when you're finished with setup and actually start playing chapter 3? Were terrified of the traitor, so we immediately move on to stepii, where we engage in tactical cooperation (like we theoretically could have in Chapter One if wed been better equipped) to kill her. Im not saying we didnt suspect what was going on in that first game. . Lost travelers with too much to lose. But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. This first session almost turned us off the whole game, because we felt manipulated in a clumsy and obvious way. Figure 3-1: Its pretty cool that the increasing number of tiles and omens is leading to larger houses in these later eras; but for once, the Hearth is on the wrong side of the hall! But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. I completed this campaign over a year ago and I still remember it with a fondness. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. Efficient. Parts of the house are expanded and destroyed, or otherwise permanently altered based on the outcomes of certain missions. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. It was so fast and so brutal how the game and the Helm turned on us. Youre in the house from the original game. We were scared of this. She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. Take a second to support Shannon Appelcline on Patreon! Heres an admission: none of us were fans ofBetrayal at House on the Hillgoing into ourBetrayal Legacycampaign. Oops! This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). but we can't find what? Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. This is one in a series of posts regarding the board game Betrayal Legacy. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. This can be for attack, defense, an Event card or a Haunt roll. There were even 14 places to put crests to show who owned it. Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. Balanced. Co-op:Betrayal is always a bit of a weird cooperative game in its pre-Haunt phase because youre individually exploring and dont really want to help anyone else when anyone could be the traitor*. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. There are a cook and a farmhand, who we name Octavia and Ed. Betrayal Legacy is a cooperative, exploration game for 3-5 players which plays in about 90-120 minutes and is best with 4-5 players. We hadnt even come close to filling the thing and here we were getting betrayed by it. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). John asked her multiple times not to kill anything with it. Betrayal Legacy Hints & Tips - Game 1 - You can only Heirloom an Item at the moment you draw the card from the Item deck. But wed thought that the Legacy elements of the game would help it to rise above those elements, with a long-term campaign offering the opportunity to both offset randomness and to create the longer stories that we sometimes felt denied in the originalBetrayal. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. The Omen cards are the most familiar, but thats our main continuity. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. I wasnt sure what to expect from it and really enjoyed the entire process. The Traitor can even use their one time to reroll for their Monster, if they so choose. If you want to play through the story again, you'll need to buy an entirely new copy. We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? You can access all my other Betrayal posts HERE. Also, none of them say to read entry 206 although if you look at it it's obvious that's supposed to be the final thing to read, considering you tear up the bleak journal when you are done with it. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. You can only Heirloom a maximum of 9 Items during the Campaign. Honestly, its not the most interesting storyline, but the gameplay makes up for it. Press question mark to learn the rest of the keyboard shortcuts. There is a pair of linked actions: PREPARE, then SMASH, which you can use together to gather a bunch of mirror monsters together before destroying them but one player can do it all, eliminating the possibility of strategic cooperation between the players. Tabletop and card game design. Folio infernum door 6 has the mystic elevator behind it. It really was that much fun. Legacy:On our third outing, were just not feeling the Legacy. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. My friend John had the Crossbow as a family heirloom. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. Though the distribution of ghosts probably affected our play, it wasnt very overt. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . In other words, wed wanted to see if the Otherworlds were interesting enough to get us to continue play, and if anything, they moved the game in the opposite direction. The Helm gives you a really great bonus of a reroll once per game and marking the helm with a family crest, which can give you story beats and other bonuses. All of the characters from the original game began to speak. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. Looks like there might be a few puns in future chants. Learn how your comment data is processed. The traitor wins again. What actually tells you to read entry 206? You could even go around so that everyone has a turn being the high priest and starting the chant with baby shark. The arrival of the Helm. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. A look at one of my favorite Legacy Games and the story moments that stood out. When does the mundane elevator become the mystic elevator. These are the ten things that really stuck with me when we finished. More Geek Sites. So place your sticker on a branch that doesnt already contain one of your colour. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). His family crest is clearly marked on the Deed to the House if we forget. Inhabitants This time around, we discover theres a secret cult working out of the house, and we need to discover and kill their leader. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. Sorry, your blog cannot share posts by email. Still, were always going to remember the murderer who took over the house. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. Betrayal Legacy is now available wherever board games are sold. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. Theres nothing left of the original story when youre finished. Truly this thing is pleasing, but is nothing before the . Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. Maybe someday I will, but for now Ill let that particular ghost slumber. This game, we actually dont initiate the Haunt until the fourth omen symbol comes up, and that means that weve mapped out a large number of rooms. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. Fluffypanda made an excellent altar for Betrayal Legacy's "Helm" piece, but sadly it was too big to fit within the build surface of my Ender 3. In the prologue, we explored the House for the first time, then when a Chalice of Insanity was uncovered, we all tried to kill each other under the (false) theory that we were cooperating to kill a hidden traitor. We just chanted "helmmmm" this time, but discussed Baby Shark and Highway to Helm. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. If it reveals a branch with no stickers on it, simply choose again. That we talked about how none of us might be a witch, but also how thats exactly what the witch would say. And Betrayal Legacywas just more of the same. Betrayal Legacy: Chapter 8 Major Spoilers Ahead! No, we still dont know what this means, but were told the next Chapter will be Part II of the game. There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. Elegant. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. It had two checks and his wife, Ally, had found it during this particular game. We get to look at them one at a time. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. The game once more degenerates into a big fight, but this time its us vs. him, instead of everyone for himself. Browse . We had a situation where the traitor was We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. Be sure to record everything that happens, such as if you are that mission's traitor or if your character died and where they died. What happens in between games is the most interesting part of Betrayal Legacy. What were your favorite reveals from this game? Legacy:The Legacy elements also feel more interesting in this game. . The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. In other words, its totally on us. Still, it also provides more opportunity to wear down the foes resources. We define a traitor in a co-op game as someone whos purposefully lying in wait, trying to wreck the cooperation. If this card is drawn it starts haunt 0. Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! As we were approaching the 1900, we joked about how out of place some of the character models would be. So I removed some of the edges (and in the process made it round instead of hexagonal). Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. Figure 5-1: The Basement got plenty of attention this time. The major bit of Legacy in this Chapter is that we get a whole new major mechanic. She was the last person to go before the monsters won. Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. You have been warned. So, go us. When we realized that this was now the house from the original game it was stunning. A new mechanic that can only be used once, is easy to forget about, during the course of exploring the house, so just try and keep it in mind, once you read it. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. I was incredibly impressed when I was told to grab that box. We even tried to figure out where to get more modern figures to replace them. Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. Folio Infernum: I feel like we HAVE to have missed this. Or could I make someone else reroll their dice? But we cant keep making our own fun. I could have gone on. As Ive seen my own groups games of Pandemic Legacy: Season Two and SeaFall expand, Ive regretted not chronicling that expansion over time. That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. Liked it? Geeking out so you dont have to, but ummm, you will anyways, right? We come under attack from a disease, which sends us search the Otherworlds, because thats the new mechanic. Jo. . So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Its kind of intriguing, but not something we actually experienced in this game. And please note that I'm not limiting the discussion to board games. . So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? The number was actually a 6 and her other two numbers were low! Create an account to follow your favorite communities and start taking part in conversations. To a certain extent,Betrayal Legacyis starting to drag for us. Ending: Entries 203-205 are all obviously the different endings to the campaign. Join half a million readers enjoying Newsweek's free newsletters, Betrayal Legacy is the best board gaming experience I've had, Everyone Practices Cancel Culture | Opinion, Deplatforming Free Speech is Dangerous | Opinion, 'Shadows in the Forest' Board Game Review. This will create particular areas in our house that are haunted. We never managed to get the third check on any of the other weapons. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. So ourBetrayal Legacyplay ends here, alas. We didnt think it was going to happen in game 8. All Boardgames Categories Artists Publishers Honors Gone Cardboard Recent Additions Previews . You destroy the deed. For the purposes of this review you should know that there will be spoilers. The person who used the helm the most is a traitor. We all win or lose as a group. My final rating on the game was a 9.8 and I stand behind that. Sure, over the course of the game we see a few Legacy items, but they again never get to the right people. Efficient. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. The cooperative and storytelling elements are as good as they were before. One of the joys of a Legacy game is seeing how it changes over time. Nonetheless, this article uses the word traitor because thats what Betrayal does. But it still feels a lot more one dimensional. At the end of one game, the Helm arrives. We do have a bit of fun, talking about how theres always a secret passage off to the left of the front door, and sure enough. Its not a surprise that its in the game, a flap for the package overlaps a section of the insert letting you know its in the bottom of the box. Obviously it was cursed and anyone who used it was doomed. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. Theres lots of good lines in those movies to chant. There were two more interactive Legacy mechanics. . Sorry, your blog cannot share posts by email. This is one in a series of posts regarding the board game Betrayal Legacy. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. However, this is until you add a specific card to the decks. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. We end up screwing this game up, but it feels better than the others mainly because its got some clever mechanics that allow us some agency and because weuse that agency to screw up. Balanced. So I know you can put your family crest on the helm for a reroll, but . You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. Im used to their being stuff under the insert in Legacy games. we looked through the purgatory deck, through the tomb. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. There we go. But can you only use the the Helm Rerolls on your own dice? Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. I didnt talk about the inhabitants, the little girl, the Doctor, or so many other things. We do. So what do you think? Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . Certainly, theres a plotted story that theyre interacting with, but they can still look at the game and the board and see the changes they chose to make. Figure 1-1: Our second house sprawls more. Unfortunately, it was two spaces away and she only had one ranged weapon. It was such a great way to walk off. I did it with this one. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . It wasn't very clear anywhere I could find. Speaking of which. Figure 4-2: We always remember the previous Omen cards, but the rest of the decks have almost no Legacy meaning to us. It had become the trophy that we all fought for and it was suddenly gone. Drop a comment below and Ill compile a commenters list at some point in the future. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. It was a perfect touch that really brought the game home for me. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. To preserve anyone's experience, this review will be spoiler-free. This shows us that a branch of many colours is a way of sharing the benefits at these times. This one is YOURS. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. 3y Castles Of Burgundy I like the idea of revisiting the baby shark chant. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. Be fair this one wasnt revealed during the story so much as at the end of game 3 than last! Is until you add a specific card to the house if we forget colours is traitor... 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