Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. Despite all that, what I really like about her is that her guns (while not powerful as you'd expect, which is mentioned) are fairly accurate at all but extreme range. I also like her secondaries, as they have decent enough accuracy and reach out to 6.6 with aft+flag. The single 5" guns tend to land their hits a lot vs the dual 5" guns (though that is not be saying much considering. It goes on and on like this. Yes, yes, yes, this is all in the name of BALANS, tovarish, and Florida's gunnery is balanced. I just don't like it. Her rudder shift time of 15.4s is the most remarkable thing about her and not in a good way. It's slow. Unlike Arizona which finds herself occasionally enjoying the 36km x 36km claustrophobic maps of lower tiers, California more often than not sees the 42m x 42km and 48km x 48km maps of higher tiers. California epitomizes the state that chose harsh conformity instead. You are usually not shot at by much due to how target selection of bots works, so Florida's armor won't be a big issue even with the short combat range in OPs. Jones Angell, play-by It's not high-velocity Soviet-good like Poltava's, though, nor does it have Duke of York's improved auto-ricochet angles (which shares the same penetration as KGV). Queens are 9-8 in their road games against the spread. Florida is 10-6 when scoring more than 69.3 points. Now, let me be clear: Arizona, the tier VI American premium, is awesome. She could have ended up like Poltava with a max of 4 charges of heals. Looking at the charts, i'm surprised how average Poltava is. You joke but I warned the devs of this exact thing. While tier VI carriers have to respect your AA firepower they can still strike you. Well, I guess that settles that. I'll play a shoddy ship back to back for hundreds of games provided she's fun (I've done it too -- I loved Atlanta before Surveillance Radar was a thing). You probably want, Arizona & California's Main Battery Differences. Before patch 0.8.0, the levels of AA firepower California puts out would have been formidable and worth celebrating. Arizona's weapons are amazing at tier VI. UK HE rockets and SAP ones, maybe HE vs AP but more unique could be to bypass bombs for a second smaller TB group since they focused on torp carrying planes that could also carry bombs, and skip bombing would be another option. Time to re-use a graphic because battleship skill optimization has stagnated! If I were to purchase one, Florida would get my money for sure., Whilst I appreciate the very solid review you have provided for yet another ship, I am far more appreciative of your last few paragraphs on @Critter8and the rest of you folks. Decent gunnery dispersion with 1.9 sigma. You know it. This exaggerated manoeuvre bleeds speed (to say nothing of changing her heading and possibly navigating away from battle), further slowing her already ponderous pace. The following is a review of California, the tier VII American battleship. This ship has been provided to me by Wargaming for evaluation purposes - The tragic and horrific June 24 collapse of the Surfside Champlain Towers notwithstanding, the purplish-red sunshine state is dynamic, diverse, I really don't like her alternative palette. It's a dull, elephantine grey in unflattering patterns. Over on the defensive end, the Panthers She doesn't have improved heals like the British battleships. I've sorted these ships by the formula I like to use (DPS x [range-1km]) to give a better, but not entirely accurate, impression of AA effectiveness -- the logic being that longer range AA is better than shorter range AA. I'm just a slightly above average player too. To be fair, I might actually like it based on the gun performance, but I have no real use for a squishy BB. According to FBI data, there were a total of 1.3 million violent offenses reported in 2020, or 388 for every 100,000 people -- a 5% increase from 2019. The most pressing thing to worry about when playing Florida is her citadel. Unlike the other "sniper" battleships like Slava and Champagne, the "softness" of Florida's hull is barely a concern. The 25mm extremities which damn her higher tiered cousins do not apparently have a lower-tier equivalency. I was expecting Florida to appear with 19mm of extremity armour but she instead clones the higher tiered ship weakness with 25mm instead. Given that all of the other tier VI and VII battleships are rocking 26mm worth of extremity plate, the loss of a single millimeter is not that much of a drawback. At most, this makes Florida slightly more vulnerable to HE shells from small and medium caliber guns -- specifically 152mm HE shells from tiers VII and below do not need to reach for Inertial Fuse for HE Shells in order to stack direct damage against Florida as they would against her tier-mates. Similarly, Florida is vulnerable to 120mm HE shells with Inertial Fuse for HE Shells. That's really the extent this soft skin provides in terms of vulnerability. Otherwise her superstructure, upper hull and amidships deck all conform to normal parameters for a tier VII battleship. One of those was a T8 battle and one a T9.. They could have just as easily remained a footnote in the war, left behind by fate. Tier VI+ battleships, tier VIII+ cruisers all have a minimum of 25mm worth of structural armour. But that 25mm+ threshold crops up in other places, such as the decks and amidship hulls of tier VI and VII heavy cruisers and the decks of tier VI and VII lights. That depends on the player. Aside from a few times, the last run of Narai had me using no other vessel than Florida. I've very much enjoyed using her there. As pointed out, she is squishy. If you nose on to MO and the CO that shows later on (and they take a liking to you), they'll very easily citadel you. If you angle properly however, you will bounce them all day long (minus the occasion stray that can and will hurt). Avoid going nose on against any of the BB's regardless, and sure as spork do not show too much side either. California's AP penetration is okay. The 0.8s improved reload time and harder hitting AP shells are okay, but you can't feel the 0.1 sigma difference. In their past 10 Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. Hmm Thanks Mouse really good food for thought. Are California's main battery guns better than Arizona's? Shells which fuse inside this bulge but outside of the hull spaces underneath result in zero damage penetrations. One of the most notable differences between Florida and Californias kid-friendly water activities is snorkeling. But seeing how she was being released reminded me of why I write these reviews in the first place: To protect other players from making bad purchases. Florida's consumables are a little weird. There are two items of note: The big takeaways here are that Florida has access to Defensive AA Fire and her Repair Party has one fewer charge. In closing, I should stress again: Florida is fine. She's not broken. There will be some people who really dig her sniper game play. I'm not one of those people. I like to have the option of getting in close and hitting people with my sword. Florida doesn't let me do that. So here's California's main selling feature. If she was still a tier 6 price I'd still take a bite without hesitation but this is just darn disappointing. I'm getting a lot of mileage out of this graphic. This speaks a lot to how badly the skill system needs to be reworked given how optimized skill choices have become. (37% damage reduction for Arizona vs 36% for California). against a destroyer at stupid-close ranges. But against any other target, her HE is just found wanting. This isn't exactly welcome for such a slow brick with a big squishy snoot to boop. So while California is an obvious gunnery upgrade over New Mexico, California is only a soft upgrade on Arizona. Florida man, Florida man Guess the tune. Excellent AA firepower, equivalent to a tier VIII American battleship. Everyone has their preferences but it's not bad. Florida seems to have the speed to get to this position. If given the opportunity to fire nothing but AP, Florida does really well. Frankly, this is only going to happen if your opponents are idiots. You have to remain flexible with her ammunition choices. Keep the Expert Loader skill in mind. It's very handy for this ship if you're going to build a dedicated Florida captain. If I can help others avoid that, I will. Hood is listed without DFAA active, just know that the numbers shown here jump by 50% when she pulls the trigger. Arizona is "long ranged" for a tier VI battleship once you install Gun Fire Control System Modification 1, so you largely duplicate California's schtick there too. In Florida, life is good. Now it's just a reminder of how much potential is wasted in the current meta. Thus her range becomes even more important. But seeing how she was being released reminded me of why I write these reviews in the first place: To protect other players from making bad purchases. If you swapped out Florida's 25mm bow and stern for 26mm versions, she'd be a perfectly normal tier VII battleship. Jones Angell, play-by The biggest advantage here is her increased range with the rest largely being window-dressings. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. Whenever I use a BB for Narai, I prefer to go east of convoy so that I can catch MO broadside when it turns. You need to play a total of 20 battles to post in this section. So imagine my disappointment when, against all advice, Wargaming stuck to their guns and pulled a copy-paste job of USS Arizona's performance and tacked it onto California. Along with either A: removing IFHE or B: changing DCP and Repair Party to have slightly faster CD's and Repair Party to fix more pen damage if IFHE stays. Thank you @LittleWhiteMouse. Based on this contests moneyline, Southern has an implied win probability of 76.2%. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. It's worth being said: Arizona over-performs at her tier. Compared to the 380mm, 406mm and 410mm shells being thrown about by some of her tier mates, their individual shell performance is middling at best. California is very sneaky for a tier VII battleship. I want to like the Florida but she may very well be out of my skill range which happens. Oh well, missed opportunities. Really highlights the value of crossing the T - which, of course, no one doesbecause it doesnt work in WoWS. Remember when they said rebuiled West Virginia would be to powerful at tier7. I wouldn't be a Community Contributor (CC) if it weren't for Critter8. I'm not sure the WGNA CC-program would have even existed if it weren't for him. Back in 2015, before there was a Community Contributor program, content creators like myself worked unsupported by Wargaming in any capacity. The predecessor to the NA-CC program was Club Wargaming which promised the world and delivered nothing but a booger-green title on the forums. Club Wargaming included dozens of content creators which had sprung up during Closed and Open Beta, including some big names like @PhlyDaily. All of us were paying out of pocket to produce content or having to rely on donations from fans to get access to the newest premium content. Critter8 took exception to this. He had made Ship Comrade -- a fan site whose best early features included tracking Rank Battle progress and had one of (if not THE) first Captain Skill calculator. He took his fandom seriously and wanted a professional relationship with Wargaming to facilitate content production. However, California's an important release and, more pressingly, I don't feel she's a good ship. I admit a terrible reluctance to call any battleship's AA firepower "good". This said, when a pristine Florida activates her Defensive AA Fire and doubles her DPS, she has good AA firepower. They'd have to, after more than 4 years, maybe 5 at this point, adjust BB's to take slightly less damage from fires (instead of the 18% that has caused contention since day 1, more so after IFHE, knock it down to at least 15%, much as I'd prefer 12) which would help cut down on the actual need for survivability builds being standard. For randoms it looks like she is a really tough ship to play, but what about Operations like Narai?, I give this rating 5 out of 10. And that's fair to say. To be fair, Phloopy Dooply is too busy shilling for another game, a very corrupt game that was able to force me to quit because of increasingly terrible customer service and terrible changes. The dark red is 343mm thick while the orange strip at the bottom is where it tapers to 273mm. Such wasted potential. Great work . as usual. In their hot shooting performance, the Tar Heels saw four players make three or more made 3s in a game the first time in program history. They need to get rid of that junk mod they added that makes it all torps are spotted at 1.8 km cause especially against slower torps, like USN's, there's almost no excuse to not dodge torps if you take it. In terms of pricing, Legoland Florida is slightly cheaper than Legoland California. Trouble is, I don't insist on such a ship being American; if I want a ship which does the things Florida does, I have KGV and Lyon. Thank you for the preemptive warning, I meanreview on this one. The North Carolina Tar Heels (18-11, 10-8 ACC) and Florida State Seminoles (9-20, 7-11) tangle Monday in Tallahassee. She is to Arizona what Alabama is to Massachusetts & North Carolina-- entirely forgettable and an unfortunate waste of money for worse game play. I think the best thing to examine is how worth it is the ship in not just randoms and ranked, but coop and ops. Are you really inclined to pay to play Arizona with worse matchmaking for the simple sake of being slightly less victimized by aircraft? 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